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Sakkakumon

Mercurymon

Digimon

Sakkakumon's powers and abilities

    Ten Spheres - Each of Sakkakumon's ten spheres corresponds to one of the ten elements of the Ten Legendary Warriors and contains both an area and champion themed off of that element.

  • Keter ("Crown"): Steel Area, bearing the Zero Unit and containing Mercurymon himself.

  • Chokhmah ("Wisdom"): Light Area, containing Seraphimon's Fractal Code and ShadowSeraphimon.

  • Binah ("Understanding"): Wind Area, containing a Karatenmon.

  • Chesed ("Kindness"): Thunder Area, containing a Parrotmon.

  • Gevurah ("Strength"): Ice Area, containing an IceLeomon.

  • Tiferet ("Adornment"): Darkness Area, ironically bearing the Crest of Light and was initially empty until Duskmon entered.

  • Netzach ("Victory"): Water Area, containing Ranamon and her Honeybeemon fanclub.

  • Hod ("Majesty"): Flame Area, containing an Asuramon.

  • Yesod ("Foundation"): Earth Area, containing a Volcamon and Beetlemon's shadow, although this entity would presumably reflect the person trapped within the sphere.

  • Malchut ("Kingdom"): Wood Area, containing a Cherrymon.

[list]Rumble Blend - While confronting enemies outside himself, Sakkakumon can launch attacks from each sphere and can even mimic the attacks of anyone he's observed within himself.