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Ultraman

Ultraman

Shin Hayata

Ultra Series Universe

Ultraman's powers and abilities

Ultra Physiology - As an Ultra, Ultraman is primarily made of energy and can fuse his essence with corporeal being when necessary. This ability can also resurrect a dead host.

Ultra Armor - Ultraman's Spacium skin protects him from the vast majority of attacks he has received. This list includes nuclear bombs, numerous energy attacks, highly powerful acid, lightning strikes and even the occasional Spacium Beam.

Ultra Vision - Ultraman can see almost all light wavelengths. He can also send several types of beam out from his eyes, one that disrupts invisibility and camouflage and another that destroys energy barriers.

Ultra Willpower - By concentrating and crossing his arms in an x-shape, Ultraman can telepathically lift and throw enemies and objects.

Ultra Charge - Ultraman can pass his stored energy to other Ultras through a beam from his finger.

Ultra Sign - Ultraman can generate light based messages he can send to far away allies.

Size Changing - Ultraman can adjust his size from human proportions to his normal 40 meter height and up to 53 meters if necessary. He can also use a beam from his Color Timer to enlarge or shrink others.

Locomotion - Ultraman can run at 450 km/h, leap 800 meters, swim at 200 knots, fly in an atmosphere at Mach 5, drill through the ground at Mach 2, fly in space at sub light speeds and teleport to other planets.

Travel Sphere - Ultraman can incase himself in a red sphere for long distance space travel. He has also used a blue sphere to trap and seal enemies that need to be transported.

Ultra Water Current - Ultraman can create and spray water out of his right hand for reasons.

Martial Artist - Ultraman utilizes a fighting style focused on grapples and throws, much like Judo. He will also use chops enhanced with energy to cut foes open.

High Spin - Ultraman can spin rapidly to negate the effects of spatial distorions.

Ultra Separation - Ultraman can create up to four identical duplicates of himself.

    Beam Attacks

  • Spacium Beam - Ultraman's signature energy attack fires a beam with a temperature of 500,000 degrees Celsius that can even break atomic bonds (as well as bonds between a host and parasite). It possesses two upgraded forms; the Marine variant for combat underwater and the Ultra variant which is several times more powerful.

  • Ultra Attack Beam - This spiral energy beam is fired from Ultraman's arm before detonating at his choosing.

  • Colorium Beam - A more recent addition to his arsenal, the Colorium Beam acts as a wide area of effect beam that completely disintegrates its target.

  • Ultra Psychokinesis - This energy beam comes in two effectively identical variants, both paralyzing an enemy for a short amount of time.

    Energy Constructs

  • Ultra Slash - Ultraman creates up to two homing energy buzzsaws he can throw at an opponent.

  • Slash Beam - Ultraman creates a stream of exploding energy arrows.

  • Catch Rings - Ultraman rapidly spins and creates several energy rings that can trap targets.

  • Ultra (V) Barrier - Ultraman can create energy barriers that block and deflect attacks.

Ultraman's weaknesses

Color Timer - Ultraman is powered by solar radiation, which is depleted as he battles. This rarely makes a difference in battle.