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Super Brainz

Super Brainz

plants vs zombies

Super Brainz's powers and abilities

Super Ultra Ball: Super Brainz can throw an explosive fireball that can deal 120 damage to plants.

Super Multi Ball: He can fire three fireballs at once, that are weaker individually than theSuper Ultra Ball, but stronger overall.

Super Guided Ultra Ball: He fires a very slow, very powerful, homing fireball at enemy plants.

Turbo Twister: Super Brainz can spin around and deal damage to plants close to him.

Heroic Kick: He can propel forward and deal damage to all plants in front of him with his feet.

Hyper Jump Thump: Super Brainz jumps up into the air and punches the ground to deal damage and pull plants closer to him.

Superhuman Strength: Thanks to his superpowers given to him by Zomboss's machine, he can lift several times his own weight.

Heroic Beam: Super Brainz fire a beam on energy from his hands.

Flight: Mainly shown off in the trailer for PvZH and in the GW2 comics, he can fly.

Carried Away: Super Brainz's signature superpower. He can move a zombie and make it do a bonus attack when the Player plays this trick.

Ultra Flying Fist: He can create a flying energy fist that attacks plants at a relatively short distance.

Alpha Better Shield: He can create an energy shield that can protect him from incoming attacks.

Brainium Basher 9000.1: Super Brainz's legendary primary weapon, as he can charge himself forward as a projectile to deal damages to enemies.

Weaknesses

Super Brainz appears to be powerful, however, he lacks intelligence, and is HIGHLY egotistical. As seen in the comic, he can be easily be hypnotized by a mirror. Even if not being distracted by his own reflection, a dandruff repellent damaged, which made him run away to fix it.