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Robocop

Robocop

Alex Murphy

Robocop

Robocop's powers and abilities

Strength: In episode 3, he picked up 3 or 4 junked cars at once. In another episode, he picked up a cargo van(plus 1 driver and 2 or 3 passengers) half off the ground and the criminal driver could not escape Robocop's grip despite flooring the gas in an attempt to escape. This would grant him 2.675-3 Tons of strength.

Durability: He tanked any weaponry that a thug typically used incredibly easily. With these, it was like a stick on metal: absolutely useless. Still, the specialized weapons and machine attacks taxed him moderately to greatly depending on the threat. Eventually, he could take too much of these hits--if he battled with them. Cave-in threshold: He seemed to be able to endure the amount that he could lift, but he had a limit to the weight of a cave-in that he could endure. That amount was maybe very small building level--IF THAT...

Other Strengths: Sharpshooting, had a combination of courage and unselfishness impossible for any humanoid cop to match, and able to adapt in the field and behind the scenes to whatever does not kill him to repair himself and/or figure out weaknesses in his enemy.

Weaknesses: Almost non-existent speed and agility. Very limited options for attack when not in a vehicle. Basically, pistol(cartoon version of the one from the 1st movie) and brawl were his options when using a missilized vehicle was inappropriate. This is a problem that later versions would upgrade, but--for now--it is still a weakness. And, his security system is only as good as the DPD'S ability to keep hackers out of their own system. As with almost any machine-like being, I've seen no evidence to conclude that he could avoid an emp, a technopathic assault, or a magnetic assault unleashed upon him...