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Reverend Darrk

Reverend Darrk

Dominic Darrk

Just Imagine

Reverend Darrk's powers and abilities

Empowerment - Darrk can grant superhuman abilities to anyone he chooses. These abilities seem to depend on the inheritor of the power and their desires. He can also strip the individuals of this power at will.

Psionic Abilities - Darrk is capable of creating force fields over large areas and can utilize telekinesis powerful enough to immobilize any of the members of the Justice League he faced off against. His force fields were strong enough to take repeated blows from the Just Imagine Superman before breaking.

Mind Control - Darrk has many ways to control someone's actions. His favored tactic is merely through manipulation of that person's life or promises of riches. If that fails, he can manipulate their memories to make them more susceptible to his commands. This is usually supplemented by his hypnotic eyes. If all of those fail, he will simply force control over them, although this seems to have negative effects on his victims.

Telepathy - Darrk is capable of telepathic conversations over virtually any distance as well as a type of clairvoyance to allow him to pick out enemies before they gain awareness of him.

Space/Time Manipulation - Reverend Darrk's church has been altered to be much larger on the inside than the outside through use of his powers. He can also pause time for everyone around him, excluding those he chooses.

Soul Manipulation - Due to his connection to the Dreamworld, Darrk appears to be able to strip people of their souls to instantly kill them, such as what he did to his son Adam Strange.

Plot Convenience - In addition to the array of abilities listed above, Revered Darrk appears to have whatever vaguely psychic/magical power he requires to move the plot along, with limitations.

Reverend Darrk's weaknesses

Dreamworld Connection - Darrk is connected to his Dreamworld self and should that self be defeated or destroyed, Darrk loses much of his power and become a husk.

Reliance on Minions - Darrk rarely gets his own hands dirty and prefers to let his followers carry out his orders, usually to the detriment of his long term plans.