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Inkling

Inkling

Inkling's powers and abilities

Baller: A protective sphere that allows the Inkling to advance safely. It explodes in a blast of ink that is lethal to opponents when a timer expires or when the user triggers it.

Bomb Launcher: The Bomb Launcher allows the Inkling to throw a pre-selected bomb repeatedly, with no ink restriction. The distance that bombs are thrown is adjustable by holding the trigger.

Booyah Bomb: When activated, the user holds up a glowing ball of ink that charges up over time and can be thrown to make an ink explosion, which is made larger by charging up more. The user and their teammates can use the "Booyah!" signal to charge up the special faster.

Bomb Rush: The Bomb Rush allows the Inkling to use their sub weapon repeatedly, with no ink restriction.

Bubble Blower: The Bubble Blower creates up to three bubbles. The bubbles will block large areas to opponents, and will explode in a deadly blast of ink if fired at.

Bubbler: The Bubbler is a spherical force field that protects the user from all damage. It can be spread to teammates.

Echolocator: The Echolocator reveals the locations of all enemies for teammates to see on the field and on the map.

Ink Armor: Activating Ink Armor protects the user and all teammates from one or two attacks, depending on the strength of the attack.

Inkjet: The Inkjet gives its user the ability to hover in the air and shoot powerful blaster-like projectiles. Once it expires, the user automatically Super Jumps back to where they first activated it.

Inkstrike: The Inkstrike causes a large, swirling vortex of ink to appear where the user fires it.

Inkzooka: The Inkzooka shoots tall, narrow twisters of ink in rapid succession, allowing its user to quickly splat enemies at long-range.

Ink Storm: When thrown, the Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map, inking the ground and damaging any enemies beneath it.

Killer Wail: The Killer Wail blasts a large sound wave in a the desired direction that obliterates all enemies in its path and travels through walls.

Kraken: Upon activation of this special, the user transforms into the large, invincible Kraken. The user can travel quickly through enemy ink and splat opponents instantly with its melee attack.

Splashdown: The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including activation while Super Jumping.

Sting Ray: The Sting Ray fires a continuous laser that can go through walls. When not firing, users can see the silhouettes of any opponents that are not hiding in ink. Mobility is impaired while activated.

Tenta Missiles: When activated, the Tenta Missiles first allows users to lock on to opponents. After pressing the trigger, the weapon will a minimum of ten missiles and a maximum of twenty missiles dispersed among the locked on targets.

Ultra Stamp: The Ultra Stamp is a large hammer which can be slammed repeatedly while advancing forwards - and also has a jump attack. The weapon can also be thrown as a final attack.