Searching...
Higher Vampire (TMH)

Higher Vampire (TMH)

Michael T. Hutton

Higher Vampire (TMH)'s powers and abilities

Powers & Abilities

The Vampire Creation: Michael is a Higher Vampire. He's a Pureblood vampire. He isn't the first vampire. If he knew Cain, Judas and Dracula are the first original vampires. These first vampires, known as Purebloods.
  • Vampire Manipulation: The power to transform people into vampires. Technique of Vampire Manipulation. Variation of Undead Conversion.

    Capabilities: User can create, manipulate, and destroy vampires and/or vampiric beings.
Higher Vampire Immunities
  • Invulnerability: Due to his status as one of the oldest monsters on Earth, the Higher Vampire had a high degree of invulnerability. The only weapon known to be able to cause him harm is the White Oak Stake which can kill a Higher Vampire in existence.

  • True Immortality: Higher Vampire is immortal and unkillable else if he fast healing or when destroy him body if misty escape go-to place or coffin then hour he will resurrection.

  • Immunity to Cure Vampire: It not working cure vampirism. Higher Vampire was a pureblood vampire by the creation.

  • Immunity to Most Vulnerabilities: As Higher Vampire is immune to all of the special mystical vulnerabilities that they have. He is unaffected if confronted with religious icons like crucifixes and will not incinerate if exposed to direct sunlight. Higher Vampire does tend to rest during the hours of the day but does not have any of the consequences of vampirism that supernatural vampires face during the daylight hours. Higher Vampire also has no special vulnerability to objects or weapons composed of silver, vervain, werewolf bites, or wooden stakes driven through his heart.

    It cannot kill Higher Vampire have no special vulnerability. He does not fear death.

  • Garlic Immunity: Higher Vampire smells the garlic but he little uncomfortable. Enemy's weapon garlic to hit Higher Vampire is a little pained. But Higher Vampire will never be weak. Which he is not very effective or no effect.

  • Greater Control Resistance: Higher Vampire is legendary if enemies cannot mind control and possess him to have resistance. Maybe Lucifer, Cain, or Judas/Dracula can stronger control with Higher Vampire.

    High Necromancy hard mind control Higher Vampire have highly resistant. It's chance failure or success.

    Mortal Life and Psychic cannot mind control Higher Vampire the undead.

  • Lesser Magic Resistance: Higher Vampire sleeping in the coffin if will the vampiric rested bonus that grants a magic resistance effect then when morning to cause bad sunburns to Higher Vampire loss magic resistance. Higher Vampire will go to sleep in a coffin in back magic resistance.

    Higher Vampire sleeping in the coffin if he gets stronger dark power.
Absorbs
  • Absorbs Blood & Unholy if Vampires fast healing so look regeneration.

  • Absorbs Psychic & Unholy if Vampires regeneration dark energy of the power.
Immunities
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

  • Immunity to Contaminant, Conversion, Disease, Poison, Sleep, Confusion, Horror, Paralysis, Stunning, and Death effects.

  • Immunity to Soul: Vampires haven't soul.
Resistances
  • Resistance to Cold / Frost.

  • Resistance to Bludgeoning, Piercing, Slashing, and Bullet damage from not silver or nonmagical weapons.
Higher Vampire Abilities
  • Vampire Transformation: Higher Vampire can shapeshifting Human, Vampire, Giant Vampire Bat, or Nocturnal Animal.

  • Bat Wings: Higher Vampire is the only Giant Vampire Bat that can fly. His wing can push. His wing can block flame if half damage. Its laser or heat vision/beams can break his wings.

  • Supernatural Strength: Higher Vampire is stronger the pureblood vampire. He is capable of lifting from 4,000 lbs to higher. Dracula is an older vampire too strongest. Dracula and Higher Vampire are the pureblood vampires of a significant are stronger than weaker vampires and vampire spawns. Higher Vampire feeds humans blood and years in the future, his strength increases to a degree as he ages older.

  • Supernatural Speed/Reflexes: Higher Vampire the ability to run at super speed. He can dodge, evade, and reflexes. It is easier to slow down while Higher Vampire moves faster.

  • Dark Meditation: Higher Vampire uses dark meditation as a power allowable night, darkness, or shadow. This ability regenerates his energy, magic, and power. He avoiding sunlight.

  • Mist Form: Higher Vampire do mist form can freedom of movement. It is transforming into an invulnerable mist, while regeneration and all damage immunities.

    The strongest wind gusts disperse fog and mist, blow objects. Higher Vampire cannot mist form by a gust of wind.

  • Enhanced Senses: Higher Vampire can include all enhancements of sight, smell, taste, and hearing. He can detector the blood. He can enhance hearing heartbeats. He can enhance smell the blood. He can enhance sight night vision.

  • Vampire Predator Vision: Higher Vampire use detect see light red the blood heat, if he can detect see their hearts. Higher Vampire can see in dark night. He sees full dark red or blue the peace.
Higher Vampire Powers
  • Blood-bending: Higher Vampire uses to control blood by powers telekinesis the blood manipulation. He has a power vampiric grab if he can pull a human/creature to him from a distance, and he can absorb blood once it's close. Or Higher Vampire can force push a human/creature will also take falling. Or Higher Vampire can use target is corpse curse chance dazed/stunned, paralyzed or dead.

    Higher Vampire can telekinesis only blood by humans, animals, creatures, monsters, and vampires.

    Higher Vampire hard telekinesis the giants are heaviest too heavy.

    Higher Vampire cannot telekinesis non-blood and bloodlessness by robotics, androids, golems, oozes, and undead.

  • Power Absorption & Vampiric Draining: Higher Vampire can absorb another person�??s powers, leaving the person powerless. He can bites absorb the power by vampire victim's blood. He drinking blood's others meta-human, superhuman, and sorcerer else if he has new other powers then 24 hours he will lose the power to an end but or he won't lose powers, his favorite powers.

    Higher Vampire cannot absorb the magic, wizard, witch, warlock, paladin, cyborg and gadgets aren't meta-human.

    Higher Vampire cannot bite the invulnerability by hardest steel and diamond.

    Higher Vampire conflict bite the ability to possess blood that is toxic to vampiric entities.

    Hulk's blood would be bad for vampire full of radiation. If it blood sickness by Hulks blood are radiation, else if he powers strength incalculable if 6 hours or less he will loss of the power to an end, then he will vomit and be weak.

    If it traps blood the toxic can hurt Higher Vampire by Kryptonians blood the solar-powered, Xenomorphs blood the acid, Leviathans blood the poisonous or High Priests and Vampire Hunters blood the blessed holy or sliver water.

    Higher Vampire conflict bite the angel burns a vampire vulnerability by the angel, fallen angel, and hybrid angel. If it traps blood the burns can very hurt Higher Vampire be weak.

  • Umbrakinesis: Higher Vampire controls the shadow allowable night so stronger. He can summon shadow monsters or dementors. He uses shadow target enemy be paralyzed on the ground. He uses a shadow claw to hit the enemy. His weakness to sunlight but it hardly controls the shadow.

  • Sonic Scream: Higher Vampire uses sonic scream to target the enemies also they are stunned. It sonic scream so look giant bat.

  • Fear of Hypnosis: Higher Vampire can hypnosis to enemies only Living Life but they are fearful of his bloodlust so it is malefic aura. It is cannot hypnosis to Undead is immunity.

  • Sleep Manipulation: Higher Vampire can hypnosis puts the target to sleep. He has greater power sleep manipulation. It is easiest hypnosis before his sloth deadly sin.

    Higher Vampire hard hypnosis there have telepathy resistance, mind control resistance or indomitable will (highly resistant) if when he does hypnosis chance failure or success.

    Higher Vampire cannot hypnosis the werewolves, undead, robotics, androids, golems, oozes, angels, gods, psychic immunity, or magic immunity.

  • Mind Control: Alpha Vampire can mind control vampires, zombies, ghouls, humans, and animals.

    Higher Vampire's bloodline vampire turning human into a vampire. It is easier mind control vampires.

    Higher Vampire hard mind control there have telepathy resistance, mind control resistance or indomitable will (highly resistant) if when he do mind control chance failure or success.

    Higher Vampire cannot mind control the ancient/grand vampires, liches, werewolves, robotics, androids, golems, oozes, cosmic entities, angels, gods, psychic immunity or control immunity.

  • Animal Control of the Night: It is easier to control swarms of bats, rats or wolves while Higher Vampire commands.

  • Night Cloak: In combat Higher Vampire are surrounded by a cloud of bats that feed on enemies.

  • Fog Control: Higher Vampire favorite the fog. He can fog control the weather else if mist forms with the fog, then they cannot see him invisibility in fog.

    The strongest wind gusts disperse fog and mist, blow objects. Higher Vampire cannot fog control by a gust of wind.
Higher Vampire was power absorbing their powers but he learned the best powers.
  • Sorcerer: Sorcerer is powerful so he has known other magic lists.

  • Cryokinesis: He has control over ice at will. Meaning that he can freeze and then control any form of water and his attacks are all water or ice-based.

  • Pyrokinesis: He had control over fire and can summon heat and fire with their minds and hands.

  • Electrokinesis: He often attacks by projecting lightning from their fingers. Such weapons can stun mortals and completely destroy robots.

  • Magic Missile: He creates three glowing darts of magical force. Each dart hits a creature of his choice that he can see within range.

  • Summon Creature: He uses summon anyone creature, monster, undead, or elemental golem.

  • Mirror Image: Three illusory duplicates of himself appear in his space. Until the spell ends, the duplicates move with him and mimic his Actions, shifting position so it's impossible to track which image is real. He can use his action to dismiss the illusory duplicates.

  • Precognition: He when visiting the future of the end so look the Destruction of World. He will stop those someone who destroys the world.

  • Psionic Energy Manipulation: He is able to create, shape, and manipulate psionic energy which she can use for a variety of effects, mostly creating weapons out of it or enhancing other weapons.

  • Psionic Blades: He was capable of generating psionic blades. He can pick elemental to fire, water, earth, or air to any magic blades.

  • Psionic Whip: He can generate a whip made from psionic energy. He can pick elemental to fire, water, earth, or air to any magic whip.

  • Psionic Cut: He can generate a cut to target the enemies with blades. It has a high critical-hit ratio.

  • Psionic Blast: He can generate a blast to shoot the enemy. He can elemental to fire, water, earth, or air to any magic blast or all elemental blast.

  • Psionic Shield: He can generate a shield that is highly resistant to psychic, magic attacks, or physical attacks.

  • Psionic Ball: He can generate a ball from greater psionic energy. Its Psyshock the target's Defense calculates damage. Its target the enemy's chest will destroy or break.

  • Elemental Ball: He can generate a ball from elemental with fire, water, earth, and air. Its higher damage hit the enemy.

  • Atmokinesis: He can control the weather within limits. He could direct the fog, summon a powerful storm, control the direction and the force of the wind, or even call down bolts of lightning to strike its enemies. Dragons however can counteract their ability and summon rains or blizzards.

  • Hardening: Hardening gives him the power to harden any part of his body. So look Hardening him skin steel, diamond, or skin hardening.

  • Portals: He teleports himself from your current location to any other spot within range. But or he uses portals the reflected damage is affected by difficulty hitting an enemy with reflect damage.

  • Omega Beam: Higher Vampire will learn power Omega Beam of the year 2040 or older. The Omega Beam is electric-energy and fire. He gets his power from an energy called the Omega Effect. This energy allows him to emit Omega Beams which are powerful bio-electric energy beams that can be concentrated and fired from his eyes which can lock into a target to ensure it never misses and disintegrate a selected target, however, anything Higher Vampire destroys with them can be recreated with a thought.

  • Vampire Dragon Transformation: Higher Vampire can form Vampire Dragon of the year 2040 or older. before he was found dragon's blood. Vampire Dragon is greater tough and strength.

  • Deadly Psionic Ball: Higher Vampire will learn Deadly Psionic Ball of the year 2041 or older. So likely deadly then he will level up to be very strong then Higher Vampire uses Deadly Psionic Ball as a change of Death in One Strike so look One-Hit Kill target to the enemy's chest & heart or head & brain only life and soul so look Death Touch.

    Required: Psychic & Death, Grand Vampire Level, and Death Eater. Higher Vampire is allies of the darkness. Higher Vampire joined Death Eater but he asked who leader. Higher Vampire quest to kills good wizards and kidnapper 3 fairies. Michael is an ally of the Death Eater. But he gets to training with allies and he kills enemies so he will be very strong.

    Also Called: Death in One Strike, Single Hit Kill, and Single Hit Knock-Out.

    Limitations: Cannot kill and harm the users of Absolute Immortality and Life and Death Transcendence. Will not work on Flawless Indestructibility and Absolute Invulnerability. If the attack is blocked or evaded, it becomes useless. Friendly fire or misfire will lead to unintentionally killing an ally or oneself. Useless against users of an Unfettered Body or Resurrection. May only work under certain conditions/targets. May not work on those with immortality or invulnerability due to limitations of user. May be ineffective to users of Undead Physiology. Doesn't work on Layered Life.
Higher Vampire Actions
  • Dark Stealth: They cannot see the Higher Vampire is stealthed too dark. Maybe someone who has light or night vision can see him.

  • Damage Boost: Higher Vampire when the deadly striking change to do maximum damage to kill everyone weak points.

    Higher Vampire known weak points of humans and animals.

    Higher Vampire unknown new monsters if he will learn weak points of monsters or no effects.

    Higher Vampire detect see their hearts by blood heat only humans, werewolves, and creatures life.

    It is easier to perform a critical hit while the Higher Vampire is stealthed. Maybe someone has enhanced hearing if their can hearing the stealth.

    It is harder if the subject is divesting their action to actively avoiding attack by dodge, evade, reflexes or block.

    Higher Vampire cannot maximum damage to kill someone have invulnerability, highest durability, or hardest steel.

  • Rage Power: Higher Vampire will rage of who killed his friends and Clan Hutton then his revenge enemy killed his friends and Clan Hutton. Higher Vampire's HP is less than 30%, which increases its power attack and speed.

Common Abilities

Abilities common to vampires are:

  • Vampirism: Vampires have sharp, pointed, retractable fangs that extend beyond their human teeth. Vampires are said to mainly bite the victim's neck, extracting the blood from a main artery.

  • Superhuman Strength: Most vampires possess superhuman physical strength anywhere from 10 to 20 times greater than they possessed in their mortal lives. The vast majority of known and recorded vampires are capable of lifting from 1,000 lbs to 4,000 lbs. A vampire's enhanced strength also enables them to perform other superhuman feats such as leaping great distances. Supplementing their strength, vampires are naturally heartier than normal humans and can withstand severe physical exertion with no ill effects. It is unknown if vampire strength levels differ between purebloods and turned vampires.

    The superior physical strength of a vampire compared to that of a human is a prominent theme. Vampires possess strength equivalent to that of 50 or more strong men, sufficient to single-handedly lift heavy boulders with ease. Newborn vampires generally have the advantage of superior strength when in direct physical combat with a human; they can single-handedly lift a grown man off the ground and throw him across a room with enough speed and force to send him through a wall or across an alley, they can also knock them unconscious with a single chop, snap their necks with one hand, and crush their bones, all with little to no effort. Their strength increases to a degree as they age; older vampires of a significant age are stronger than younger, weaker vampires.

  • Superhuman Speed: Vampires are extremely quick, moving faster than the human eye can possibly see. They can run at excess speeds and in their human form out run many beings such as ghosts and demons, but still much slower than that of a human werewolf. The creature�??s sheer speed, combined with its unnatural stealth, makes it impossible for the vampire�??s prey to detect or escape from the vampire until it is too late. Vampires are able to dodge bullets and react with unnatural quickness to any threat, due to the creature�??s superhuman reflexes. In order to attain more speed, a vampire can take the form of a bat.

  • Superhuman Agility: Vampires possess supernatural agility, they can nimble enough to scale sheer surfaces with amazing speed, vertically or horizontally, much like a spider. This ability would allow them to access places that would be otherwise impossible for a human to reach. They can jump further than any normal human, such as from roof top to roof top or building to building. They are so agile as to dodge a bullet from the distance of only a few feet.

  • Superhuman Durability: With the exception of certain restrictions, vampires are essentially invulnerable to most forms of bodily harm, including the effects of disease, and the natural cellular mitosis that comes with aging. Vampires are not living creatures, and as such, they do not require oxygen to breathe. Vampires can exist without undue stress in oxygen free environments such as being submerged under water or buried beneath the earth. Excessive force will cause physical damage to a vampire, but their bodies will regenerate damaged tissue providing they can supplement themselves with regular supplies of blood.

    Vampires are incapable of being slain by most forms of conventional injury, including firearms, blades or lesser spells. Furthermore, the vampire cannot feel the pain that would result from such attacks. Gunfire has no effect on the immortal whatsoever, serving only to slow the creature down. Likewise, blades don�??t affect the vampire at all, unless a silver blade pierces the heart or removes the head. Vampires also are immune to cold and poison and frost spells do no damage to them. Vampires heal instantly when blood is present otherwise they heal slowly. that they have been dubbed to be immune to mundane weapons.

  • Superhuman Senses: Vampire�??s senses of sight, smell, hearing, and touch are of supernatural keenness, comparable on many levels to a bat�??s. The vampire can see with perfect clarity in the darkness of the night, to the point of being able to detect the bodily heat emanations from its victims. The creature�??s hearing is comparable to a bat or an owl, possessing a level of sensitivity on par with the bat�??s own echo-sensitivity and they even have a sonar system just in case they are blinded. The Vampire�??s sense of smell is as acute as that of a wolf or a dog�??s, enabling the creature to track its prey for miles by the scent of the victim�??s blood alone, a sensation that the vampire relishes. The Vampire is also able to tell individual people apart by the scent of their blood coursing through their veins or bodily odors. The Vampire�??s sense of touch is amazingly acute, as the creature can feel the heartbeat of a potential victim through thick walls, or it can detect the vibrations of a vampire hunter�??s footsteps and the direction of the footsteps, enabling the Vampire to either escape or prepare an ambush for the would-be hunter. In addition to its five senses, the vampire possesses several preternatural senses. The Vampire can instinctively sense impending danger, usually posed by humans. Vampires can feel the heartbeat of a person and see the blood and brain activity, allowing them to save lives of people. Vampires require a very little amount of blood to tell the age, race, gender, blood type, health status and eating habits.

  • Superhuman Reflexes: A vampire's reflexes, agility and reaction time are many times greater than a normal human being. At maximum optimal capacity, a vampire can move more quickly than the human eye can perceive.

  • Scaling Walls: Vampires can scale walls like spiders and still act like they were walking on the ground with their capes and clothes falling towards their feet instead of the soil. They can detach at will to land on the ground and carry on their work from there.

  • Hypnosis: Through the use of hypnosis, Vampires are able to dominate the mind and will of a human by simple eye contact, soft speech or a simple wave of the hand. The Vampire�??s bite seems to have an anesthetic effect on the victim; giving the creature the time it needs to feed and also instantly sealing the cut to prevent loss of blood and keeping no memory of it. To dominate a human, the vampire needs only make eye contact with its victim for a few seconds and then bite to spread vampirism. However, the stronger the human�??s will, the longer hypnosis takes. If necessary, the Vampire can completely crush the human mind or destroy the individual�??s sanity, leaving little more than a drooling lunatic. In the same manner, the Vampire can create a human slave. This slave is totally obedient to his master�??s will, to the point of being willing to sacrifice everything for his master�??s safety, including his or her life. Such individuals inevitably lose their minds due to the vampire�??s power over them. werewolves are immune to it due to lenses on their eyes.

  • Immortality: Vampires are immortal creatures whose bodies cease to physically age beyond a certain point. Pure blood vampires will age into adulthood, while turned vampires maintain the physical form they had when they were still human. Theoretically, a vampire can live forever providing that it is not destroyed.

    A vampire being already dead cannot die again. Their lifespan multiplies very fast rendering them immortal in life and their immunity to mundane weapons and instant healing renders them invulnerable to most weapons and their part dead bodies can make others mistake for them as dead men when they fall on the ground. The oldest vampires are over 1,500 years old.

  • Shapeshifting: Vampires can fly as a cloud of bats, mist or a single giant or small bat. Vampires can take the form of rats, bats, mist, or smoke in cloud form(whole body or occasionally part of their body) or a single giant or regular bat, wolf(or a werewolf-looking creature), giant or regular rat, or a bat-like demon. Some can even turn their hands. Vampires can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc. also dematerialize into bats with them. This enables them to fly. Bat powers give vampires a lot of new qualities like the ability to move very fast, turn invisible for some time and actually fly. Elder vampires can also turn to one single bat to remain stealthier and others can turn to giant bat-like demons. Vampires are known to embalm mortals into themselves to carry them as bats too.

  • Healing Factor: The vampire has supernatural regenerative capabilities, which allows the creature to recover from injuries that would permanently incapacitate or even kill a human. Poison, suffocation, extreme cold, aging, drowning, or disease cannot kill the vampire, as the creature is already dead.

  • True Face: A vampire's true face is the appearance they are hiding under their normal human face. When a vampire's true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. On some occasions, a vampire's fang teeth can include both their canines and their lateral incisors, or both their canines and their premolars. A vampire's true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood or are feeling intense emotions such as fear, anger, lust, sadness, etc. A vampire's fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. A vampire's true face will appear for the first time either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

  • True Form: The oldest vampires have the ability to turn into what is called their "true forms", which is said to be a reflection of their soul. The results of a vampire's transformation varies, however most seem to acquire a pair of bat-like wings. This form can be almost anything, from giant bats, giant spiders, dragons, large wolves or werewolf-like figure, lizard monsters, a succubus-like figures, or large gargoylic creatures that can hover in the air and use very powerful blood magic spells(These creatures look like real vampires / just with wings).

Uncommon Abilities

  • Telepathy: Vampires can read the minds of mortals. Older vampires can read the minds of younger, weaker vampires. Vampires can also use telepathy to "whisper" to each other by speaking into each other's minds; a way to silently communicate even over great distances.

  • Atmokinesis: Vampires are able to control the weather within limits. They could direct the fog, summon a powerful storm, control the direction and the force of the wind, or even call down bolts of lightning to strike its enemies. Dragons however can counteract their ability and summon rains.

  • Telekinesis: Vampires can move objects with their minds. Most of them are known to choke people without their hands and even lift people; vampires even go a step further to pull or push objects away and some like throwing their blades towards enemies and then calling them back.

  • Cryokinesis: Vampires have control over ice at will. Meaning that vampires can freeze and then control any form of water and her attacks are all water or ice-based.

  • Pyrokinesis: Vampires have control over fire and can summon heat and fire with their minds and hands.

  • Electrokinesis: Vampires often attack by projecting lightning from their fingers. Such weapons can stun mortals and completely destroy robots.

  • Flight: The unique ability known to older vampires to defy gravity and move towards anywhere in the air. Newborn vampires have a lesser variation of this power; they can land silently and carefully by floating down to the ground during falls.

  • Necromancy: Vampires can raise the dead and create dead thralls. Some can only resurrect one or two servants while others can create entire armies of dead. Since vampires have dark energy, bodies resurrected by them lose their skin and flesh making them look like zombies.

  • Dream Manipulation: Vampires can mentally create and control dreams of both humans and weaker vampires. It is easier to get into a vampire's head if they don�??t drink human blood or convince humans to become a vampire.

  • Cell Manipulation: Older vampires can influence the cells of a living or dead person to create life. This is the process by which older vampires reproduce; vampires have the ability to save a man from dying by using the cells and life force of another dying person and bringing into life the dying man. Vampires can also influence life to reproduce and create their own children of either pure light, pure dark or grey nature. Some vampires can survive any condition under which others would surely die and that includes their own regeneration from a single cell, they will still forget most of their things and need to feed on vampire blood.

  • Animal Control: Besides turning into animals, vampires can control the minds of animals. This may include from petty spells like greensight and spying to very powerful spells like animal control (up to thousands). While fledglings use small creatures like dogs, wolves, mountain lions, rats, bats and birds as their companions; ascendants use creatures like undead hounds, giant spiders, gargoyles and other predators of that kind. Elder vampires have the ability to control even stronger creatures like trolls and even dragons as their servants.

  • Blood Bond: A blood exchange between a vampire and human (not before the human dies) will form a blood bond. The vampire will be able to sense the human's thoughts and emotions, knowing if that human is in any type of harm or distress - for eternity. The human will also experience sexual dreams about that vampire.

  • Blood Rising: A destroyed vampire who still has his ashes together can be instantly brought back to life just using some blood magic. Since vampires are creatures of blood, all one has to do is collect all the ashes in an urn and put in it blood and speak a few incantations, the vampire will rise as before. Human blood can bring back the same vampire but as a newborn with very less powers - like a reset. Vampire, elf or fairy blood will restore the vampire as was before destruction and finally, dragon blood will make a vampire far more powerful than before.

  • Elemental control: Certain vampires can control fire, water, earth, and air.

Myths

  • Garlic: Garlic can have an allergic reaction or a fatal reaction, depending on the quantity. The garlic is indeed effective in repelling vampires. In particular, it is the chemical allicin in garlic that provides the effective chemical and odorous properties. As most people have noticed, garlic has a very strong smell, which in and of itself is not deadly or dangerous, but it does serve as a warning sign to bloodsuckers who are thinking of feeding. This aversion to garlic is not only seen in vampires but also in biting insects like mosquitoes. Though you probably wouldn't be able to eat enough garlic to actually kill a vampire, it does have natural antibacterial properties that can harm one. This is the key to garlic's effectiveness. Within the blood of vampires lives the bacteria that causes Porphyric Hemophilia. If a vampire ingests blood that is full of antibacterial allicin, they will be essentially killing off much of the bacteria that they need to live.

  • Holy Items: The myth that vampires could be harmed using holy artifacts like crosses, blessed ground, and holy water may have circulated from the belief that they are unholy creatures originating from Hell and in league with the Devil.

  • Mirrors: The myth that vampires did not cast a reflection may have come from the belief that vampires had no souls.

  • Soulless: The belief that vampires are soulless beings may have stemmed from their ability to shut down their humanity, causing them to block out their emotions and behave without remorse or regret, giving off the impression that they have no conscience and by extension, lack a soul.

  • Sleeplessness or Sleeping in Coffins: The user has no need to sleep, allowing them to continue living through their lives without suffering health decline from sleep deprivation. Vampires can go to sleep in coffins unless they have a weakness that restricts them to coffins. If vampires need strong dark power. An old convention around vampires is the idea that these creatures of the night sleep in coffins during the day. This trope works for several reasons, primarily to emphasize that they are members of the living dead so their deviancy is naturally reflected in their sleeping habits. Additionally, coffins are a good way to keep out that pesky sunlight that tends to cause bad sunburns to vampires. On the downside, this might make the vampire more vulnerable to being attacked by someone with a Wooden Stake. The reason for this is fairly simple: one of the most commonly-given origins for vampiric myths is unusually pristine corpses being named sleeping vampires and blamed for local misfortune, and where else would one find those than in a coffin.

Higher Vampire (TMH)'s weaknesses

Weakness

"The word you are looking for is "destroy." It is quite a feat to kill that which is already dead."

In spite of their superhuman powers of strength, resilience, and virtual immortality, vampires possess weaknesses and limitations that threaten their very being and give humans advantages over them.

Kill Edit the Higher Vampire
  • Vulnerability to White Oak Stake: The only weapon on earth that can permanently kill an Higher Vampire the pureblood, it comes from an ancient White Oak Tree that existed during the time of the genesis of The Original or Higher Vampires and was used as the source of their immortality.

  • Primordial Entities: God and Archangels can kill Higher Vampire.
Higher Vampire had weakness
  • Instability If he becomes emotionally unstable, he loses control of his powers. Although in the revised timeline, he learned to control his emotions much better. But He will feel tense or uncomfortable by people too many.
Cannot kill the Higher Vampire: As Higher Vampire is immune to all of the special mystical vulnerabilities. He is immortal, So he can resurrection and revive, but avoid death.

  • Sunlight: Vampire does indeed burn in sunlight but doesn't �??burst into flames�??. Vampire skins contain vampire chemical which reacts with sunlight, upon touch to UV rays vampires lose their skin and crumble to dust, stone, ash, bones, gooey piles and some vaporize. However, only some vampires burst into flames that have light touching their heart. They could counter this with daylight rings which have a stone called lapis lazuli

  • Stake: An iron stake can knock a hole in the vampire and weaken it to some point while a normal wooden stake can kill a vampire when dug into the heart and a silver, ash, hawthorn, or oak stake can completely destroy the vampire if dug in the body.

  • Desiccation: If drained completely of their blood, vampires can become desiccated or even die. They can be desiccated by the Desiccation Spell.

  • Invitation: The vampire is unable to enter a house without first being verbally invited inside. However, once the invitation was extended, the Vampire may enter whenever it wishes, at anytime thereafter. Thus, as long as the people do not give admittance to the creature, they remain safe. However, once the Vampire has been invited inside, the creature is extremely difficult to get rid of. This usually happens when the household fails to recognize the Vampire for what it is. Once inside, the Vampire will drain each person of blood, one by one.

  • Decapitation: A vampire can be killed completely if its head is cut out and body burned. The vampire�??s body will keep on walking as a headless zombie till it finds its head and after that, the vampire will be reborn.

  • Holy: Vampires are vulnerable to holy water burns a vampire's skin like acid and holy magic burns a vampire fear, if it believes in a Christian God

  • Fire: Fire causes vampires a great deal of pain and injury; they can, however, quickly heal from even the worst burns if given time and blood.

  • Magic: Vampires are vulnerable to the effects of magic weapons and magic damage.