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Bunker

Bunker

Tyler Vance

Sentinels of the Multiverse

Bunker's weapons

    Loadout - The modern Bunker Suits all carry the following weaponry.
  • Adhesive Foam Grenades - The only non-lethal weapon Bunker possesses, these grenades erupt on contact with a surface and create a massive amount of sticky foam that can be used the prevent a structure from collapsing or to render an enemy unable to move.
  • External Combustion Protocol - By locking the suit's feet into place, Bunker can expend a large amount of fuel from his jet pack to create a wide ranging inferno.
  • Flak Cannon - Bunker's primary weapon for dealing with armored targets, the Flak cannon launches a high caliber projectile that penetrates a target before exploding into shrapnel.
  • Gatling Gun - Bunker's primary weapon for providing supporting and suppressive fire.
  • Grenade Launcher - Attached to the suit's shoulders, these grenades are powerful enough to level buildings and crush entire units of villain minions in a single shot.
  • Omni-Cannon - Bunker's most powerful weapon is the Omni-Cannon. While it does take time to charge, a single hit from the Omni-Cannon is sure to knock the fight out of whatever it hits. The light it generates while charging is blinding as well.

Bunker's equipment

    Suits - Bunker has used at least three suits during his time with the Freedom Five. All suits come with self-repair functions.
  • YS-1300T - Bunker's first suit and his go to. It doesn't feature anything the other two don't, but it's the most reliable.
  • Termi-Nation Suit - This suit was much larger than the 1300T and featured all ceramic construction and an EMP device.
  • OblivAeon Suit - Designed and used in the Oblivaeon Conflict, this suit features more tactical and communication equipment while also being smaller than the YS-1300T.
    Mode Change - Regardless of what suit he finds himself in, the Bunker suit can assume a variety of modes.
  • Recharge - Generally used after firing the Omni-Cannon, this mode allows the suit to rapidly recharge its energy supplies while also generating a field to protect the suit while doing so, as all other functions cease.
  • Turret - By locking itself into one position, Bunker can super charge its weapon systems. This increases their rate of fire and damage output.
  • Upgrade - This passive mode allows Bunker to exchange currently equipped weapons that are more expedient for the current battle.
No equipment or weapons connected to Bunker